

'when you do that thing you do anyway, it does a billion damage' is much less interesting than 'after you've taken the time to set up your (dots, sentries, lut socks) you use your other skill (earthquake, haunt, whatever is on your dh's bar) to do a bunch of damage' It's really cool that the other class sets have interesting ways of dealing the five billion damage that they do - they allow the player the option of switching to a unique playstyle to enjoy a unique reward. Yeah kinda feels like they're out of ideas Now only requires gold for training level 12 Now only requires gold for training level 11 & 12 These crafting materials can be sold to vendors for 50,000 (yes 50K) gold eachĪdjusted reagent requirements (set items require more Death’s Breaths weapons no longer need Death’s Breath to craft)Īdded elemental damage is now shown on skill tooltips Essence of the Twin Seas) has been removed for crafted legendary / set items. Requirement for unique legendary crafting material (i.e. Now: Whenever you cast dashing strike, release Lightning at all nearby enemies for 3000% weapon damage.ĭamage radius decreased from 20 to 15 meters

Previously: Whenever you teleport to an enemy, release Lightning at all nearby enemies for 100% weapon damage. Now: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 1600% weapon damage as Holy.ĭecoy taunt radius decreased from 20 to 15 metersĭecoy explosion delay decreased from 1 to 0.5 seconds Previously: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 100%weapon damage as Holy. Their assigned rarity value has been increased from 50 to 100 (lower being rarer) – same value as the Blackthorne’s set items:Ĭlassic class sets (Natalya, Immortal King’s, Tal Rasha’s, Inna’s, Zunimasa’s)Įxpansion class sets (Raekor’s, Marauders, Firebird, Seven storms, Akkhan, Helltooth)Įxpansion theme sets (Jade Harvester’s, Monkey King’s Garb (Sunwuko), Vyr’s, Shadow’s, Earth)ĭrop rates for Istvan's Paired Blades and Bastions of Will have not been modified Increased the drop chances for following items. Now: Moving 30 yards increases your damage by 20% for 6 secondsįixed a bug where Pillar of the Ancients impeded player movementĬhanged durations for leap and earthquake animations

Previously: Moving 25 yards increases your damage by 15% for 4 seconds
